|
Related Sections
Current Version
Field Reports
Price List
OS X Progress
TLW History
Jan 16, 2012 – PR8 Europa: Deleting the Undeletable
Jan 10, 2012 – What It All Means, Somewhat Belatedly
Dec 10, 2011 – PR7 Europa: Sound Restored…
Nov 22, 2011 Helix 6.1.10: Some Unfinished Business
Nov 11, 2011 – Fear and Loathing in Europa-Land
Nov 10, 2011 – PR6 Europa: Resist the Amygdala
Oct 10, 2011 – PR5 Europa: AppleScript Nirvana
Sep 10, 2011 – PR4 Europa: Changes All Over
Aug 10, 2011 – PR3 Europa: Of Views and Users
Aug 3, 2011 Helix 6.1.9: Trapped Like Rats
Jul 10, 2011 – PR2 Europa: Never On Sunday?
Jun 10, 2011 – PR1 Europa: Right This Way
Feb 21, 2011 Helix 6.1.8: Don’t Panic
Dec 31, 2010 Learning AppleScript with Helix & the Helix RADE Readiness Kit
Sep 17, 2010 Helix 6.1.7: A Cloud the Size of a Man’s Fist
Jul 27, 2010 Helix 6.1.6: Running At Last
Dec 31, 2009 Something’s Going to Happen…
Dec 7, 2009 Untying the Gordian Knot of Helix Performance
Nov 30, 2009 Helix 6.1.5: Crossing back over the line
Aug 31, 2009 Helix 6.1.4, RADE and 6.1.5
May 4, 2009 Helix 6.1.3: Between Observations of Radio Silence
Dec 31, 2008 Elegance, Simplicity, Complexity and Reality
Nov 11, 2008 Measuring Time in “Classic-Free Days”
Sep 5, 2008 Someday Soon, Your Prints Will Come
Jul 25, 2008 Survey: Where Do We Focus Next? (Candygram)
Jul 11, 2008 Helix 6.1.2: Detours & Speed Bumps
Jun 30, 2008 Helix 6.1.1: Unsung Heros, Summer Snow and Low-Hanging Fruit
May 19, 2008 Relief for “Universal” suffering…
Mar 31, 2008 Server 6.1: Coincidentally, There Were These Phone Calls…
Show Older
Dec 31, 2007 Engine 6.1: It Sure Took Long Enough…
Dec 14, 2007 I am a Helix User…
Nov 19, 2007 Tiptoe on the Limbs…
Oct 19, 2007 A Vision of Self-Sufficiency…
Sept 8, 2007 We Interrupt This Silence…
June 22, 2007 River Deep, Mountain High
May 16, 2007 Before the Fun Begins…
Jan 13, 2007 All I Want Is You [Helix]
Dec 31, 2006 The Other Helix “Wish List”
Aug 29, 2006 Slipping Through the Cracks
Aug 10, 2006 The Little Engine That Can
Jul 3, 2006 Channel Surfing for Helix Users
May 26, 2006 The Tale of Components C & D
Dec 19, 2005 We interrupt our myth-busting…
Nov 10 2005 Debunking Myths of the New Age of Helix (Myths: Part 2)
Sep 21 2005 Don't let Helix keep you from OS X (Myths: Part 1)
Jul 28 2005 Let's talk about Helix prices…
Jun 8 2005 Taking the wraps off Pele
Mar 11 2005 Volcanic Dreams of the Wild Optimists
Jan 31 2005 Helix 5.3.1 Fixes TCP/IP Disconnect Bug
Dec 24. 2004 A Helix Christmas Carol
Dec 4, 2004 Helix 5.3 is here
Sep 27, 2004 What's in a name?
Jul 14, 2004 Pinocchio becomes a real boy
Jun 11, 2004 HelixChat Goes Live
Apr 21, 2004 Recovery Team Expedition 2004: Trail Report from Route 67
Feb 17, 2004 Chaski to relieve suffering for Helix TCP/IP users
Dec 31, 2003 Promises, Promises…
Nov 29, 2003 How precious to communicate
Sep 01, 2003 O/R Status Report
Aug 08, 2003 A bullet is dodged…
Jul 14, 2003 Paid Services and Helix Maintenance Manager introduced
Jun 09, 2003 Helix 5.2 Announcement
May 29, 2003 One look back and two extreme looks ahead
May 03, 2003 In Memoriam: David Lee Harmon
Apr 21, 2003 We interrupt this program…
Apr 07, 2003 The Forums are Open
Mar 03, 2003 Helix Nemesis Returns
Jan 23, 2003 More notes from the marketing blotter
Jan 08, 2003 Helix Education Returns
Dec 30, 2002 Helix 6 gets underway
Dec 20, 2002 Helix Lives!
Dec 15, 2002 Let's Talk About Our Future
Dec 9, 2002 5.1 (almost) Final Beta is Testing
Nov 21, 2002 Down to the Crossroads Again
Oct 21, 2002 Have you seen this screen?
Sep 25, 2002 Notes from the Marketing Blotter
Sep 5, 2002 Seven Minutes in Helix Heaven?
Aug 22, 2002 Is there a doctor in the house?
Aug 08, 2002 0.00018461538% and Musings on the Nature of Helix Martyrdom
Jul 15, 2002 Making Up the Rules As We Go Along
Jul 02, 2002 Dialogs in the Rough
Jun 24, 2002 What Price Helix Morality?
Jun 17, 2002 Why Are We (Still) Here?
Jun 10, 2002 Must Read
Sep 16, 1997 In Memoriam: Jonathan Schneider
|
What’s in a name?
27 September 2004Our new baby, TCP/IP II, continues to kick and scream as it prepares to emerge and draw its first breath. When that day finally arrives, it will take its place for a short time beside its older sibling, AppleTalk, whose days are numbered. This is the news.
Recently the murmuring of "stale web content" has risen to a level beyond the threshold of pain. As we sat back to take stock of where we were and what news we could state unequivocally under the "three principles" of our operation (see June 10, 2002), we sought to address some of the questions that have been floating around unanswered, gathering ill will. What is QSA? What is QSA doing? Is QSA lost? Who are all those guys? What are they doing?
Since we posted the brief announcement on our web site that we were "Under new management" back on July 14, 2004, we’ve been besieged with questions: some are about the new name, the new company, how it all happened and what it all means. While it’s certainly an interesting story, it’s far from "the big story" at the moment.
Who are all those guys?
On July 14, 2004, if you’d been able to ask each one of us what the big news of the moment was, we would have simply told you, "Helix 5.3 is still not there." "Not QSA?" you’d have asked? "Why not?" The answer would be simple. Like the team leading its division into the playoffs, we still hadn’t clinched anything. All we had was a bunch of people, some new uniforms and a piece of critical code that still didn’t work 100%. So suffice it to say for now that when the team that is still looking for its first big hit finally gets it, learning who everyone is will be vastly more interesting (and more fun, we swear!).
The big story?
That, of course, continues to be the lack of a solid answer to the question of when you can expect to have Helix 6 in your hands, or, more precisely, when will you finally stop having to launch Classic to run Helix, and when you can finally can finally upgrade your Helix Server with the latest hardware. We realize how frustrating it must be for you to see us apparently going about our business, focused so intently--indeed, seemingly fixated on yet another pre-OSX version of Helix, Helix 5.3. A quiet undertone bordering on panic is asking if we’ve somehow lost our way. What could be so important about 5.3?
We’ve said this before, but it bears repeating, now more than ever. AppleTalk is what’s lost its way. Apple is letting it slip away into nothingness. When we first learned of this, we made a difficult decision. As far behind everyone as we already were in bringing Helix to OS X and beyond, we committed to the work knowing that there could be no Helix 6 without a new Helix TCP/IP. The TCP/IP networking that was provided in Helix 5.0 was flat-out inadequate.
This effort has proceeded side-by-side with Helix 6 development. A ton of work has been done on Helix 6. But with AppleTalk going away, as the two technologies grew closer to fruition, it became clear that there was little point in taking Helix to OS X without solving TCP/IP first. Without recreating the TCP/IP, the future faded out under a sign saying, "No AppleTalk, no Helix."
As you know if you’ve been keeping up with your reading on this site, we began writing specifications for the new networking in January of 2003. We began testing the software in September of that year, about a year ago now. Since then, we have battled with it almost daily to whip it into "ready for prime time" shape.
It has been a monumental effort. We’re very close now, at last, to completing that work. but it has got to be right. Without it, there can be no Helix OS X Server. As such it is truly the lynchpin of the future of Helix and--by extension--the most important work we have undertaken since we began actually working on the code in the summer of 2002.
So what then, is the significance of the change in management?
Back in January, when the bankruptcy stories began circulating, we found that a diversion had presented us with a pair of opportunities.
Bearing in mind that none of us ever really wanted to own Helix, and that certainly none of us could condone using money we collected from upgrade and support sales to buy it, the first opportunity was the chance to continue what we were doing without fear of it all being pulled away by a whimsical owner. In spite of good intentions, Helix, its users and their future were in jeopardy.
The second was an opportunity to insure that no matter what happened, the bulk of the money being spent would be spent on improving Helix, not buying it. Whoever ultimately laid claim to owning Helix could have, in theory spent too much to buy it, leaving hardly anything left over to do the work, which--as we ALL know only too well--remains unfinished.
A strange combination of coincidences led to a moment when a Helix friend, who wishes for the near future to remain anonymous, stepped in to help us. This person offered to invest additional funds, if necessary, to help us over the rough spots on the road ahead of us. This person was not providing a solution to our funding problems, just an assist. Most importantly, this person believed, as we did and still do, that a bright potential future still exists for Helix, one in which it can again be a useful and self-sustaining product but finally capable of providing solutions for a larger audience than it has ever known.
And the name? QSA ToolWorks?
Well, we thought of a lot of names for this newest Helix incarnation. Some were really pretty cool, rolled right off the tongue like they were meant to be. But a prime consideration for us, doing most of our business on the internet, was the ability to get a "matching" domain name. Try to imagine how many companies wanted to be called "Phoenix Software" and how few of those actually got to use "www.phoenix.com" as their address.
There came a point in the name selection process where we began putting letters together to see what hadn’t already been taken. We ultimately selected QSA because it sounded okay, and because it let us use an "S" for Synergy and an "A" for Autograph and a "Q" for some word in the name of our other partner’s company. And ToolWorks describes pretty well what we do around here: we make tools. And then, when we had it on paper and we all looked at it and agreed we liked it, it jumped out at us and said, "Quit Screwin' Around and get back to work!"
So what’s in a name?
Not much. If we don’t pull off our next miracle and get 5.3 out in a timely fashion, QSA will most likely end up meaning Quietly Slipped Away. The fact that it has enabled us to keep going is certainly significant. Without doing the deal we have done, the future would be completely questionable. Now it is a bit more certain.
But there is one sure thing that becoming QSA has done for Helix. It has at long last liberated Helix to be finished and marketed without fear of repercussion. Sold as it always should have been. We are perched at the edge of the water at last, dipping in our toes and wondering, "Now that we can finally say whatever we want, what shall we say?"
For the answer to that question, we’ll soon be enlisting your help. Keep supporting this effort. If you are sitting there in 4.5.5 figuring you’ve held on just long enough, think again. The vitality of your role in this thing remains undiminished. More to come...
|